3/15/2024 0 Comments Tessellation shader exampleThe second variable is less useful, it's called " VertexShaderPosition". One is called " PickPosition" and stores the position of the last ray-object intersection. For example, you can now drop a shader file into SHADERed to open it in SHADERed's text editor: This update also includes some smaller changes. It is licensed under MIT license and you can use it in your own Dear ImGui project: ImFileDialog. This new file dialog already comes with lots of new features: zooming in, actual Windows file icons, image preview & more. This means that I have more control over it and that I can easily fix bugs and add new features. I used an existing Dear ImGui file dialog library but with today's release I am switching to my own file dialog library. Long time ago I decided to switch from native file dialogs to Dear ImGui one because native ones caused way too many problems on some of the OSes. SHADERed will now highlight bracket pair when the cursor is on the bracket: Third (and last) text editor feature is the " Bracket highlighting". This feature could also be expanded upon by plugins (so that, for example, Rust shader plugin can provide it's own documentation). Doing this will open included file right in SHADERed:Īt some point in the future I would like to add the ability to open built-in function documentation in-app by CTRL + clicking on that function's name in the text editor. You can now also CTRL + click on a #include line. Once you do CTRL + click on a variable name, SHADERed will automatically go to the line on which that variable has been defined: Second feature is the ability to CTRL + click on variables, functions, types, etc. It might be a bit buggy now, so please feel free to either e-mail me or open a GitHub issue. I tried to make it as efficient as possible, and hopefully I've achieved that. This one took some time to implement, but I am really happy with how it turned out. Let's take a look at them!įirst one is the " Code folding" feature. The text editor becomes even more feature complete with this update - it gains several new features. This topology can be applied to every existing renderable pipeline item. Introduction of the tessellation shader stage means that I also needed to add Patches topology. Thanks to the SHADERed's auto-recompile feature, you can easily check how each parameter affects the output: For now, you can debug every other supported shader stage. I will most definitely add this feature in one of the future updates. I would like to mention, while this update adds tessellation shaders, it unfortunately does not add the ability to debug them. SHADERed now supports all OpenGL shader stages (vertex, geometry, tessellation, pixel & compute)! These shaders can be written in HLSL, GLSL & various other languages. In this update, SHADERed gains a completely new file dialog, support for tessellation shaders & the text editor becomes even more feature complete.
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